AMoC Version 1.6.3

From SOTS


Previous Version Next Version
<=== ===>
Version 1.6.2 AMoC-Icon.png Version 1.6.4 AMoC-Icon.png


Latest Version by Release
Sword of the Stars Born of Blood A Murder of Crows Argos Naval Yard
Version 1.2.2 SotSIcon.png Version 1.5.3 BoBIcon.png CE Icon.png Version 1.6.7 AMoC-Icon.png Version 1.8.0 ANY-icon.png SotS-CC-icon.png


All future updates will be made as patches for Argos Naval Yard.



Update for the Second Expansion
Release: October 22, 2008
Press Release: First Update Released for A Murder of Crows.

Contents

Summary

This page details what content can be found in 1.6.3. This update will work on all versions and distributions of AMoC.


Fixes

  1. — Fixed all known ship section & art issues.
  2. — Fixed all known UI issues.
  3. — Fixed all known strat speech event bugs.
  4. — Fixed all known gun arc issues across all standard races and NPC designs.
  5. — Fixed all known special encounter and menace bugs, and added new behavior in some cases.
  6. — Fixed all known issues with morale.
  7. — Fixed all known issues with the Progression Wars scenario, although problems may remain in some old save games.
  8. — Fixed all known custom game crashes.
  9. — Fixed all known tech tree art issues.
  10. — Fixed issue where termination of ceasefire in combat wasn't translating back to strat, and related inconsistencies for more complex diplomatic arrangements.
  11. — Fixed issue where many menaces weren't getting their technologies in combat. Beware.
  12. — Fixed morale event history not being wiped for a colony that changes owners.
  13. — Fixed AI difficulty settings not being synchronized or reloaded correctly.
  14. — Fixed issue where combat wasn't being triggered if a hidden menace was at a system with a visible menace.
  15. — Fixed trade summary "build button" crash.
  16. — Addressed AI demanding too many colonies.
  17. — Unsupported defence platforms are now destroyed when a station is scuttled.
  18. — Tracking weapons now behave correctly with respect to asteroid shadows and jamming fields.
  19. — Fixed all known text errors, including a few places where UI labels were too long.
  20. — Fixed defence manager related bugs concerning defender arrival positions in combat.
  21. — Made changes to prevent eliminated AI players to continue dialog "from beyond The Dark".
  22. — Fixed negative savings aid bug.
  23. — Fixed all known issues where Morrigi fleet speed was not being updated.
  24. — Freighters now have appropriate retreat times.
  25. — Fixed potential combat crash that could result from guns auto–targeting shielded ships.
  26. — Fixed the bug where ships could end up inside stations or colonies.
  27. — Fixed issue with light defence platforms clumping up around stations.
  28. — Fixed various UI issues in combat, including:
    1. — The "Continue Bombardment" no longer displays to observers. (visual bug)
    2. — Player list "Cease Combat" toggle can no longer be manipulated by observers. (visual bug)
    3. — The fleet–wide autofire toggle is now represented by a toggle button on the HUD (round 'A' icon) that displays current state.
  29. — Construction ships (and other zero–cost ships) can no longer break off in combat.
  30. — Zuul bore fleets no longer halt when a node line collapses.
  31. — Fixed all known issues with AI, especially with respect to new weapon systems.
  32. — Deployed spy now shows up where you dropped it off in a system.
  33. — Fixed all known issues with spying and spy reports.
  34. — Fixed disruptor shields display in combat sensors screen.
  35. — Lavamadness fixed a thing with construction ships showing different thingies.


Changes

  1. — AI compensates for Morale events more effectively.
  2. — Ceasefire partners' fleets are now reported as incoming enemies when they are approaching your colonies.
  3. — Various AMoC–era AI improvements.
  4. — Tracking weapons now lose target lock on intangible ships.
  5. — Reduced pauses in player setup dialog when clicking options.
  6. — Can no longer colonize a system while a ceasefire partner has a presence there.
  7. — Aid and comm messages can no longer be sent to eliminated players.
  8. — Spinal mount tech can now be unlocked by either Particle Beam or Heavy Drivers.
  9. — Construction ships now come in above the main line in combat, to avoid unwanted crowding.
  10. — Drones can now attack colonies.
  11. — Drones launched from ships now seek out new targets without returning!
  12. — Setting RANDOMS to OFF will now turn off ALL VN activity as well.
  13. — Trade UI modified to separate routes from stations and systems.
  14. — Made auto–resolve improvements, including better handling for drones and more intelligent handling of special encounters.
  15. — Defence platforms are now limited by the potential imperial population of a system.
  16. — Changes made to standoff stance to make ships react to nearby enemies.
  17. — Adjusted distribution of independent systems to consider Zuul players.
  18. — Applicable ships now automatically cloak as soon as they enter combat.


Additions

  1. — Added a Morrigi player to End of Flesh.
  2. — Added new Morrigi FTL arrival effect.
  3. — Improved defence manager screen.
  4. — Notes hotkey now works for fleets and trade sectors.
  5. — COL Crackers now access all mine techs researched.
  6. — Added filters for Police Cutters and Construction Ships to player's fleet list.
  7. — Drones are now linked to the autofire toggle in combat.
  8. — Added important snap points to sliders in population manager.
  9. — Applicable ships now remain cloaked in auto–resolve if the player chose to resolve peacefully.
  10. Undocumented Addition: An advanced buyer–beware command line switch called "/concurrent" has been added that may allow multiple instances of AMoC to be started up at the same time.
SotS 2 Codex