ANY Version 1.7.2

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Sword of the Stars Born of Blood A Murder of Crows Argos Naval Yard
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All future updates will be made as patches for Argos Naval Yard.


First Update for the Third Expansion
Release: February, 2010
Press Release: Update released for Argos Naval Yard

Contents

Note

The initial release of this update was missing several installers, specifically the vcredist_x86.exe package of the Microsoft Visual C++ 2005 Service Pack 1 with ATL Security Update (see this post for more info) and the February 2010 directx 9.0c. Both are needed for the 1.7.2 update to work properly.

A second installer with version number 1.7.2b was quickly released and includes the above directx and Visual C++ 2005 installers. There are no other differences between 1.7.2 and 1.7.2b.


Fixes

  1. — Fixed issue where the same tech could be offered for a science project more than once.
  2. — Fixed issue where fleet icons were not displayed in the correct position on the star map.
  3. — Fixed very long ship loading time on some 64 bit windows platforms
  4. — Fixed issue with VN Berserker Disc is not tracking.
  5. — Fixed Combat AI defender circling planet needlessly.
  6. — Fixed bug where bribing an AI player set to Defend did not appear to improve relations.
  7. — Fixed defender spawning in atmosphere of planet.
  8. — Fixed AI jumping in and out of diplomatic states too frequently.
  9. — Fixed issue where tracking weapons would circle target center point endlessly.
  10. — Docking assault shuttles no longer freeze the application for a noticeable period.
  11. — Fixed crash when launching a Grouped Teams game where one or more team has a single player.
  12. — Shields no longer persist after protectorate ship is destroyed.
  13. — Fixed Progression Wars crash when sending a scuttling ship with the convoy.
  14. — Fixed Progression Wars crash on the turn that a Grand Menace occurs.
  15. — Fixed grouped teams not appearing next to each other on custom maps.
  16. — Fixed crash when accessing design screen as Zuul after researching Drones.
  17. — Political map no longer shows undiscovered player icons.
  18. — Various ship section and weapon bug fixes.
  19. — Fixed various ships section art issues.
  20. — Fixed issues where long descriptions would not scroll correctly in text boxes.
  21. — Fixed bug where a player could fall into huge debt very quickly.
  22. — Fixed some tech tree textures.
  23. — Fixed ER ships moving without engines


Changes

  1. — Star systems can now be colonized if cease fire race is in system as well. WARNING: COMBAT WILL RESULT
  2. — AI's will consider NAP when they break Alliance instead of going to war footing as default.
  3. — Dumbfire missile behavior in simulated combat more in line with reality.
  4. — No longer allowed to board intangible enemy ships.
  5. — Tarka Hunters no longer exploitable.
  6. — Tweaks to AI research priorities.
  7. — Pathing around DN's now improved.
  8. — More accurate bounding spheres for Liir and Morrigi Dreadnoughts
  9. — Point Defense weapons and Dumbfire Missiles now excluded from Strafe sections.
  10. — AI now places greater priority on finishing off small empires.
  11. — Ships in pursuit stance now follow targets more closely.
  12. — Tarka Hunters no longer replaced by repair ships.
  13. — Alterations to some Impactor sections.
  14. — Liir Propaganda ship now "Propagandizes"
  15. — Changes to some races asteroid monitor loadouts.
  16. — Railcannons now an Anti–matter era tech.


Additions

  1. — 50 victory badges for Zuul and Morrigi
  2. — INI setting to prevent modification of hardware gamma levels.
  3. — Mini–Cluster Map
  4. — Cubes Map
  5. — Map type can now be selected for the Land Grab scenario.
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