ANY Version 1.7.2
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All future updates will be made as patches for Argos Naval Yard.
First Update for the Third Expansion
Release: February, 2010
Press Release: Update released for Argos Naval Yard
Contents |
Note
The initial release of this update was missing several installers, specifically the vcredist_x86.exe package of the Microsoft Visual C++ 2005 Service Pack 1 with ATL Security Update (see this post for more info) and the February 2010 directx 9.0c. Both are needed for the 1.7.2 update to work properly.
A second installer with version number 1.7.2b was quickly released and includes the above directx and Visual C++ 2005 installers. There are no other differences between 1.7.2 and 1.7.2b.
Fixes
- — Fixed issue where the same tech could be offered for a science project more than once.
- — Fixed issue where fleet icons were not displayed in the correct position on the star map.
- — Fixed very long ship loading time on some 64 bit windows platforms
- — Fixed issue with VN Berserker Disc is not tracking.
- — Fixed Combat AI defender circling planet needlessly.
- — Fixed bug where bribing an AI player set to Defend did not appear to improve relations.
- — Fixed defender spawning in atmosphere of planet.
- — Fixed AI jumping in and out of diplomatic states too frequently.
- — Fixed issue where tracking weapons would circle target center point endlessly.
- — Docking assault shuttles no longer freeze the application for a noticeable period.
- — Fixed crash when launching a Grouped Teams game where one or more team has a single player.
- — Shields no longer persist after protectorate ship is destroyed.
- — Fixed Progression Wars crash when sending a scuttling ship with the convoy.
- — Fixed Progression Wars crash on the turn that a Grand Menace occurs.
- — Fixed grouped teams not appearing next to each other on custom maps.
- — Fixed crash when accessing design screen as Zuul after researching Drones.
- — Political map no longer shows undiscovered player icons.
- — Various ship section and weapon bug fixes.
- — Fixed various ships section art issues.
- — Fixed issues where long descriptions would not scroll correctly in text boxes.
- — Fixed bug where a player could fall into huge debt very quickly.
- — Fixed some tech tree textures.
- — Fixed ER ships moving without engines
Changes
- — Star systems can now be colonized if cease fire race is in system as well. WARNING: COMBAT WILL RESULT
- — AI's will consider NAP when they break Alliance instead of going to war footing as default.
- — Dumbfire missile behavior in simulated combat more in line with reality.
- — No longer allowed to board intangible enemy ships.
- — Tarka Hunters no longer exploitable.
- — Tweaks to AI research priorities.
- — Pathing around DN's now improved.
- — More accurate bounding spheres for Liir and Morrigi Dreadnoughts
- — Point Defense weapons and Dumbfire Missiles now excluded from Strafe sections.
- — AI now places greater priority on finishing off small empires.
- — Ships in pursuit stance now follow targets more closely.
- — Tarka Hunters no longer replaced by repair ships.
- — Alterations to some Impactor sections.
- — Liir Propaganda ship now "Propagandizes"
- — Changes to some races asteroid monitor loadouts.
- — Railcannons now an Anti–matter era tech.
Additions
- — 50 victory badges for Zuul and Morrigi
- — INI setting to prevent modification of hardware gamma levels.
- — Mini–Cluster Map
- — Cubes Map
- — Map type can now be selected for the Land Grab scenario.