ANY Version 1.8.0
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All future updates will be made as patches for Argos Naval Yard.
Second Update for the Third Expansion
Release: May, 2010
Press Release: Update released for Argos Naval Yard
Contents |
Note
This version corresponds to the Complete Collection release.
Fixes
- — Alliance downgrade option reporting the incorrect player name.
- — All known turret, ship section, weapon and weapon layout data issues.
- — Docking assault shuttles may freeze the application for a noticeable period.
- — Bug where enemy AI was not de–cloaking when revealed by deep scan.
- — Cosmetic issue where mini–ship could be displayed upside–down
- — Issue where CnC ships could not be pulled to the back line.
- — Issues with Stealth armor.
- — Station build queue overrunning the bottom of the station build window.
- — Bug where combat players could be shifted slightly from intended start point
- — Raid encounters no longer show raider's name on both sides of the load screen.
- — Known cases where ETAs were being reported incorrectly for enemy fleets
- — All known population manager UI and reporting issues.
- — An issue that was preventing AI from certain ship types.
- — Bug with max freighters for a sector not taking into account the trade stations.
- — Long processing time for Hiver AI with large commercial empires.
- — All known installer dependency issues that could crop up for some users ( including vcredist and DirectX ).
- — A few minor memory leaks.
- — Rare crash can occur just after a SK is destroyed in combat.
- — Cosmetic issue where players were being reported as defeated when they still had imperial population left on their system.
Changes
- — Reviewed auto–resolve behaviour for each encounter type with an eye to making results more accurately match player controlled battles.
- — Reduce duration for trade raiding combat.
- — Players may now demand surrender of NAP and Alliance members.
- — Flagship destruction now lowers empire morale.
- — AI players are now insulted by being asked to surrender repeatedly.
- — Abandoning any colony affects empire morale. ( Not just the home world. )
- — Improved AI trade sector management including freighters, raiders and escorts
- — Improved AI weapon research and loadouts
- — Tighter collision / maneuver spheres for Liir and Tarka dreadnought shapes
- — Primary PD weapons now picking boarding pods off of allies in combat.
- — Reduced Progression Wars stage length.
- — Players with non–aggression pacts no longer share sensor data in combat.
Additions
- — Antiquarians scenario.
- — Fleet manager band–boxing.
- — New random encounter.
- — New avatars and badges.
- — Optional axis line rendering overlay for star map.