Energy Leech Rounds
From SOTS
The contents of this page were introduced in Born of Blood. |
Description: | Highly specialized large driver shells that bind to the hull of the target and punch invasive superconductor spikes into the target ship's power conduits. The leech round will then drain power from the target ship for 20 seconds before burning out and falling away. This results in slower recharge rate for weapons on the target ship as well as lower drive thrusts. |
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Research Category: | Ballistic Weapons |
Research Cost: | 60,000 Research Points |
Required Technology: | Heavy Drivers AND Energy Absorbers |
Races Allowed: | Hiver, Human, Liir, Morrigi, Tarka, Zuul |
Effect: | Allows large turrets to house Leech rounds. |
Notes: | Leech Rounds do not benefit from Neutronium Rounds.
Ricochet: -120% |
Version: | This information valid for Version 1.7.1 |
No New Technologies Available |
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Weapon Statistics | |||||||
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Weapon Type |
Cost (per mount) |
Mount Size |
HP Bonus (per bank) |
Recharge Time (in seconds) |
Population Damage |
Infrastructure Damage |
Terraforming Damage |
Ballistic | 2,000 | Large | 300 | 5 | 2,500 | 0.0001 | 0 |
Range Band | Range | Targeting Inaccuracy |
Damage | Duration | |
---|---|---|---|---|---|
Ship to Ship | Ship to Planet | ||||
Point Blank | 550 | 2° | 75 | n/a | |
Effective | 800 | 1° | 75 | n/a | |
Maximum | 1,350 | 1,450 | 1° | 75 | n/a |