Shield Section

From SOTS

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The contents of this page were introduced in the original Sword of the Stars.

Summary

A projector array produces a quantum field around the ship that blocks high–energy weapons. This field can be overwhelmed by too much incoming energy — to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power–down and the system is reset. It may be possible to improve the field through research.

Shield mission and command sections project energy fields that absorb all enemy fire. These shields can only absorb a limited amount of damage before shutting down, exposing the ship itself to enemy fire. However, damage will never soak through an active shield and even a siege driver round will only achieve shutdown. Once the shield is shut down, it remains non–operational until it can recharge. While individual shield damage capacity is defined in the corresponding technology descriptions, there is an additional multiplier based on hull class.

Loss of the shield section will shut down the shield permanently, until the section is repaired. There are also deflectors and energy absorbers, defensive fields designed to counter specific weapons systems. Shield technology can also be upgraded through research.

At the time of ship design, this section can be equipped with later shield upgrades like Shields Mk. 2, a meson shield that negates beam weapons, or even grav shields that negate ballistic weapons and gravity–based fields.


Section Type Mission Section (Destroyers)
Command Section (Cruisers)
Required Technology Shields Mk. 1 OR Shields Mk. 3 OR Meson Shields
Races Allowed Hiver, Human, Liir, Morrigi, Tarka, Zuul
Ship Class Allowed Destroyers
Cruisers
Version: This information valid for Version 1.7.1 ANY-icon.png

"My god. SHIELDS!" Captain Sulu


Destroyer Class

Destroyers
Crew Health Mass Cost Const.
Cost
Tac.
Speed
Turn.
Speed
Sm.
Mounts
Med.
Mounts
Lrg.
Mounts
Hiver n/a 550 2800 20000 1150 -5 0 0 2 0
Human n/a 450 2200 19000 1380 0 0 2 1 0
Liir n/a 450 2200 17000 1380 0 0 2 1 0
Morrigi n/a 450 2200 19800 1580 0 0 3 1 0
Tarka n/a 400 2500 21000 1490 0 0 0 1 0
Zuul n/a 350 2000 19000 1150 0 0 0 2 0


Cruiser Class

Cruisers
Crew Health Mass Cost Const.
Cost
Tac.
Speed
Turn.
Speed
Sm.
Mounts
Med.
Mounts
Lrg.
Mounts
Hiver 20 1800 3700 45000 1350 0 50 1 1 0
Human 15 1600 3500 45000 1070 0 35 0 1 0
Liir 3 1400 3500 35000 1350 0 35 4 0 0
Morrigi 15 1500 3500 40700 1870 0 55 2 1 0
Tarka 15 1300 4000 45000 1350 0 30 2 1 0
Zuul 12 1200 3200 47000 900 0 45 0 3 0
Personal tools
SotS 2 Codex