Category:Warheads
From SOTS
Research leads to more "Boom" for your buck.
Missile Upgrades
Unlike most other weapons technology, which requires building new ships to change out weapons, certain missiles and mines can have their damage potential upgraded by researching the technology in this category. Below is a table showing what weapons can be upgraded and what the change to damage potential will be against both ships and colonies.
Weapon | Target | Base Damage | Shaped Nuclear Warhead Damage |
Gamma Warhead Damage |
Fusion Warhead Damage |
Antimatter Warhead Damage |
---|---|---|---|---|---|---|
Standard Ship Missiles | Ship | 40 | 60 | 80 | 140 | 200 |
Population | 150000 | 225000 | 300000 | 525000 | 750000 | |
Infrastructure | 0.1 | 0.15 | 0.2 | 0.35 | 0.5 | |
Hazard Rating | 0.5 | 0.75 | 1 | 1.75 | 2.5 | |
Heavy Platform Missiles | Ship | 100 | 150 | 200 | 350 | 500 |
Planetary Defense Missiles | Ship | 150 | 225 | 300 | 525 | 750 |
Heavy Planetary Defense Missiles | Ship | 250 | 375 | 500 | 875 | 1250 |
DF Racks 10 missiles per volley |
Ship | 10 | 15 | 20 | 35 | 50 |
Population | 2000 | 3000 | 4000 | 7000 | 10000 | |
Infrastructure | 0.003 | 0.0045 | 0.006 | 0.0105 | 0.015 | |
Multi-Warhead Missile splits into 6 missiles |
Ship | 20 | 30 | 40 | 70 | 100 |
Population | 15000 | 22500 | 30000 | 52500 | 75000 | |
Infrastructure | 0.01 | 0.015 | 0.02 | 0.035 | 0.05 | |
Hazard Rating | 0.05 | 0.075 | 0.1 | 0.175 | 0.25 | |
Planetary MW Missile splits into 10 missiles |
Ship | 20 | 30 | 40 | 70 | 100 |
Nuclear Mine | Ship | 150 | 225 | 300 | n/a | n/a |
Pages in category "Warheads"
The following 12 pages are in this category, out of 12 total.
ACDF |
GHM |
NPS |