CE Version 1.5.3
From SOTS
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Sword of the Stars | Born of Blood | A Murder of Crows | Argos Naval Yard |
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All future updates will be made as patches for Argos Naval Yard.
Update for the First Expansion (Post–CE) and the CE (English only)
Release: July 23, 2008
Press Release: English only
Contents |
Summary
This page details what content can be found in 1.5.3. The patch requires version 1.5.2 be installed first (or an installation of SOTS:CE).
SotS 1.5.3 Update
Fixes
- — Fix can't colonize system after enemy gate destroyed.
- — Fixed typo in AI research table for finding a path to AI Slave tech.
- — Fixed issue where bonus command points would be assigned to all players if they had equal ship numbers.
- — Fixed issue with Hiver AI building fleets too large for empire gate capacity.
- — Addressed issue with AI sending too many freighters to sectors in some cases.
- — Fixed issue with Hiver AI slow-boating sihps with old engines.
- — Fixed issue with Hiver AI slow-boating freighters to trade sectors.
- — Fixed issue where most Liir ships could not roll left.
- — Combat AI now breaks first contact hold fire when enemy planet launches a missile.
- — Combat AI now fires Detonating Torpedoes and Corrossive Missiles at enemy planet when no enemy ships remain.
- — Fix Hiver AI getting stuck and never expanding when there are too few gates.
- — Fix scaling errors in crow ruins debris art.
- — Fix disruptor weapon icon glitch.
- — Fix overlapped system detection.
- — Fix aid not reflected expense report.
- — Fix issue where (Arrived) is incorrectly displayed for fleet ETA.
- — Fix issues with command line m/p game joining not working (for Xfire).
- — Fix known issues with CTRL waypoint stitching reporting incorrect ETA.
- — Fixed issue where memory leaks could be caused by asteroid shadows.
- — Fix end of combat crash after destroying crow ruins.
- — Fix issue where budget screen Research Traded was incorrectly reporting zero.
- — Fix Zuul CR Deflector turret embedded inside ship.
- — Fix all overlapping systems in the RealSpace custom map, and normalize some tiny/large separations between other problem pairs.
- — Fix custom map max colonies default value.
- — Fix issues with turret tracking code not aiming correctly in some cases.
- — Fix turret art errors causing gun aim to be off.
- — Fix known turret arc errors.
- — Fix issue with freighters not being evacuated from a sector when all systems in sector are eaten by Sparky.
- — Fix trade UI leaving effects behind on systems eaten by Sparky.
- — Node drive fleets are no longer lost in nodespace when only part of the fleet loses engines at a system.
- — Fix issue with the note icons for fleets getting left behind at systems.
- — Fix issue with slave output slider resetting when adjusting other output sliders.
- — Fix bug where fleet mgt screen was not assigning a command cost to some ships.
- — Fix issue where freighters were not displayed correctly in build queue.
- — Fix issue where build queue doesn't appear for trade summary.
- — Fix news events not reporting research bonus amounts.
- — Fix autoresolve not fielding ships in the correct order.
- — Fix Zuul being affected by own infestation.
- — Fix issues with assimilation plague & Zuul infestation reports.
- — Fix nano virus not unlocking biowar sections.
- — Fix mines prematurely detonating.
- — Fix outnumber bonus calculation.
- — Fix issue with mouse wheel not working in certain text windows.
- — Fix bug where resources were not being read correctly from custom map files.
- — Fix issue with gate traffic not being updated when ships retreat from combat.
- — Fix duplicate Tarkas AI name.
Changes
- — Optimized Hiver pathfinding.
- — Reduced maintenance costs of CR (from $5,000 to $3,000) and DN (from $20,000 to $15,000).
- — Adjust strat AI to bring more backup command ships.
- — Spaced out imperial savings label & value.
- — Improved PD target selection to spread PD fire more intelligently over multiple targets.
- — Various tweaks to autoresolve
- — Adjustments to mining trap encounter.
- — Turn timer no longer disappears when player ends turn.
- — Increased force of implosion/grav mines. Note: Only the implosion mine data file was changed.
- — Asteroids no longer pd targets.
- — Increase in ER Cruiser range
- — Undocumented change: Heavy energy cannons have had their point blank ranges increased and point blank damage decreased (not the heavy plasma cannon)
Additions
- — Added tech name to lab accident news event.
- — More space for save game filenames.
- — Alt+F4 can now be used to exit the app.