3/10 Difficulty 10 Playthroughs 10 Hours 3 Paid DLC Packs

Roadmap

Stage 1: Prologue

Play through each of the Prologue missions once. There are only three of them: Guided Training, Freeform Training and The Final Test. To save a little time later, make sure you shoot Ritter in the first mission then kill him dressed as Norfolk in the second and use the Ejector Seat kill in the Final Test. See the Guide for more detailed methods of what to do.

Trophies you should work towards in Stage 1

Stage 2: Prologue Clean-Up

Return to and replay both Freeform Training and The Final Test to knock-out some of the more specific Prologue based trophies like: Silver Silent Assassin, Bronze Defection Deterred and Silver Tools of the Trade. The ICA Facility levels do a good job of training you up for the much larger Paris location later in on in the base game, so spend a bit of time here before moving on.

Trophies you should work towards in Stage 2

  • Unexpected Guest
    Disguise yourself as Mr. Norfolk and assassinate Kalvin Ritter.
  • Defection Deterred
    Arrange matters so that the KGB colonel kills Jasper Knight.
  • Silent Assassin
    Complete The Final Test unspotted. Kill only Jasper Knight, ensuring his body is not found.
  • Security Defeated
    Arrange matters so that a guard finds a discarded weapon and moves it into the hangar.
  • Tools of the Trade
    Assassinate Targets with Ballistic, Accident and Explosion Kills.
  • Unseen Assassin
    Assassinate a Target without getting spotted.

Stage 3: Contracts / Online

The Contract related trophies are all easy enough once you know how to approach them. New Escalations and Featured Contracts are added to the game weekly so there will be no shortage of opportunities to work on them. Follow the guide below for more info on each.

Trophies you should work towards in Stage 3

The Result of Previous Training
Complete Freeform Training in the Prologue.
89.43%
Common
StoryUnmissable
The second mission that becomes available in the Prologue is a repeat of the first, but allows you to approach it in any way you like. There are many ways you can play through this mission but it is recommend that you use the method outlined for the Unexpected Guest trophy, so as to get both trophies at the same time.

For more info, see Silver 
Unexpected Guest. 
Cleared for Field Duty
Complete The Final Test in the Prologue.
85.41%
Common
StoryUnmissable
The last of the three missions that become available to you in the Prologue again allows you to approach it in any way you like. There are many ways you can play through this mission but its recommended that you use the method outlined for the K-36D trophy, so as to get both trophies at the same time.

For more info, see Bronze 
K-36D.
Seizing the Opportunity
Complete any Opportunity in The Final Test.
77.82%
Common
There are 4 opportunities available in the "Final Test" mission for you to take advantage of. To get this trophy you only have to complete one of the following:
  • Final Terms - Gets Jasper Knight alone in the Radio Room.
  • Safe Conduct - Gets Jasper Knight and the Colonel to the Projector Room.
  • Safety First - Puts Jasper Knight at your mercy in the jets Ejector Seat.
  • To Fallen Comrades - Gets Jasper Knight alone in the toilet by using Poisoned Vodka.

Its recommended that you use the methods outlined for either the Bronze K-36D or Bronze Defection Deterred trophies, as that way you can get a few trophies done at the same time.
The Creative Assassin
Complete the Contract Creation tutorial.
33.72%
Uncommon
The Contract Creation tutorial is on one of the first tabs of the Contracts menu, and it's just there to give players a quick run through of how to create a contract mission based on the Freeform Training level. Simply follow the prompts to quickly work your way through. When you board the yacht, two opportunities will present themselves: Playful Assassin and Skilled Assassin (skilled can be played through more quickly). Once you get near the exit, you will be prompted to attempt the other option. You don't have to do this. Choose to play on and hit the exit button to finish.
Unexpected Guest
Disguise yourself as Mr. Norfolk and assassinate Kalvin Ritter.
45.86%
Uncommon
This trophy is best attempted in during the Freeform Training mission in the Prologue. Mr. Norfolk is the character wearing the white suit and cowboy hat that comes to the Yacht to meet with your target Kalvin Ritter. At the start of the mission he can be found on the dockside, having a smoke beside a car to the right of the gangway. There are two main ways to get his disguise:
  • Method 1: While on the dockside, lure Norfolk behind the buildings/fences opposite the yacht. Use the three coins you find at the start to get him alone and out of sight. After knocking him out and taking his clothes, you can go straight on board to meet up with Ritter. After a quick conversation, he will lead you to his office where you are free to take him out however you like.
  • Method 2: Make your way onto the yacht and get yourself a white deck staff uniform. You can find one in some crew quarters on the lowest deck or take one from the cook in the galley. Next, go and get the rat poison from the room on the lowest deck near the front of the yacht. After boarding, Norfolk goes to the bar for a drink before meeting Ritter but since he is a chain smoker, he will come and go from his drink at the bar a few times. While he is away, use the rat poison to spike his drink. When he drinks, he will feel ill and head to the toilet. Follow him, knock him out and take his disguise. From there all you have to do is meet Ritter, follow him to his office and take him out.

Here is a video showing how to do it:
 

Unexpected Guest Trophy Guide

K-36D
Assassinate Jasper Knight with a sabotaged ejector seat.
55.82%
Common
During the "Final Test" mission during the Prologue, you can discover the ejector seat opportunity by going to the left from the mission start point. As you climb the fence, you will overhear two mechanics talking about having to walk your target Jasper Knight through a safety check of how to use the ejector seat. From there, use the following method:
  • Step 1: Get yourself a disguise to get access to the hanger. Handily, there is a guard checking out the contents of a truck just beyond where you overhear the mechanics. 
  • Step 2: Once inside the hanger, head towards the jet. There is a safety checklist on the boxes to the left side of the cockpit and after interacting with it, you need to find a mechanics disguise and a wrench. Both can be found in a room nearby on the left side of the hanger. Take out the mechanic, take his clothes and hide his body in the nearby chest. Take the nearby wrench and head back to the jet.
  • Step 3: On the right side of the jet, there is an open panel just below the cockpit. Interact with it using the wrench to sabotage the ejector seat. You have to time this well, as there are two mechanics that will find you suspicious if they see you messing with it. 
  • Step 4: Once the ejector seat is primed, go and meet Jasper Knight upstairs to get him to do the safety check. He will either be smoking on the walkway or inside the main corner office. Bring him down and walk him through the checklist towards his demise.
  • Step 5: Exit the level.

Here is a video showing how to do it:
 

K-36D Trophy Guide

Defection Deterred
Arrange matters so that the KGB colonel kills Jasper Knight.
26.93%
Uncommon
During the "Final Test" mission in the Prologue you can set up a scenario where your target, Jasper Knight, is taken out by your unwitting accomplice, the KGB Colonel. Use the method below:
  • Step 1: From the start, head to the right. There is a climbable fence that you can use to access the compound. Using cover, move around to another climbable fence to that puts you in the area to the right of the hanger.
  • Step 2: There is a generator here. Turn it off to attract a nearby soldier. When he arrives, knock him out, take his uniform and hide his body in the nearby chest. Now enter into the hanger via the nearby window.
  • Step 3: On the ground floor inside, you will overhear two guards at a reception desk talking about slides. This is the opportunity you are pursuing. As you are in a soldiers uniform, you can take the slides without alarming anyone. Take them upstairs and place them into the projector.
  • Step 4: Wait. One of two things will happen. Either Jasper Knight will see the projector is now running first and come over, or the KGB Colonel will see the projector is running and go and get Jasper. Either way, they will start a conversation while watching the projection. 
  • Step 5: Before they finish, go out outside using the nearby door. There is a breaker box here on the wall. Trip it to cut the power to the projector. Jasper Knight will open up the projector and attempt to get it working again. Meanwhile the KGB Colonel will come out to check the breaker and when he turns it back on, Jasper will be electrocuted.
  • Step 6: Exit the level.

Here is a video showing how to do it:
 

Defection Deterred Trophy Guide

Silent Assassin
Complete The Final Test unspotted. Kill only Jasper Knight, ensuring his body is not found.
44.93%
Uncommon
By the nature of Hitman's sandbox levels, there are a multiple ways to fulfil the conditions of this trophy. Follow these steps for one of the more direct methods:
  • Step 1: From the start, head to the right. There is a climbable fence that you can use to access the compound. Using cover, move around to another climbable dance to that puts you in the area to the right of the hanger.
  • Step 2: There is a generator here. Turn it off to attract a nearby soldier. When he arrives, knock him out, take his uniform and hide his body in the nearby chest. Now enter into the hanger via the nearby window.
  • Step 3: There is a small kitchen area midway through the building just beyond the reception area. Take the Vodka bottle from the table and go up to Jasper Knights office. Inside the restroom you will find some rat poison (there is another box directly downstairs as well). Get it and go back into the office. Put the bottle onto the tray at the back of the room and poison the left glass. (Make sure nobody is watching you). Now wait for Jasper. 
  • Step 4: First, make sure to check that the KGB Colonel is not about to go anywhere near the restroom. Then when Jasper returns/is watching, go to the chessboard and move the Queen to solve the game. Jasper will come over to check the board. Go to the Vodka. He will come over and have a celebratory drink. When the poison kicks in, he will head to the restroom. Follow him, kill him and hide his body in the crate. 
  • Step 5: Exit the level.

Here is a video showing how to do it:
 

Silent Assassin Trophy Guide

Security Defeated
Arrange matters so that a guard finds a discarded weapon and moves it into the hangar.
49.05%
Uncommon
When soldiers or guards see a suspicious weapon lying on the ground, they will take it away to a weapon drop box somewhere deeper within the level. For this one, you have to make sure the weapon is found somewhere in the grounds outside the hanger. Here’s an easy way to do it:
  • From the start, go around to the left side of the hanger. Take out the guard with the clipboard checking the truck at the gate and take his uniform.
  • The pacing soldier is the one you want to see the weapon. Wait until he is walking back away from the guardhouse and take out any gun (the guard you took the uniform from had a pistol). Drop it so that the soldier will walk over it on his way back towards you but don't stand too near to it.
  • When he sees it, he will pick it up and bring it to the box on the ground floor of the hanger on the opposite side of the map. Once he puts it in the box then the trophy will pop. 

Here is a video showing how it is done:
 

Security Defeated Trophy Guide


 
Chameleon
Change your disguise during The Final Test.
86.95%
Common
There are several disguises available to you in the Final Test level. Two of the easiest to get are the Guard uniform and the Soldier uniform:
  • The guard uniform off the guy in the guardhouse at the very start, just distract the other guard with a shiny coin before taking him out.
  • The guard uniform off the guy with the clipboard to the left side of the level. Just make sure nobody is watching as you approach him, now hide his body in the nearby crate once you've dealt with him.
  • The soldier uniform is easiest to get off the guy in the alley at the front right of the hanger. Climb over the fences and turn off the generator to lure him to you. Hide his body in the nearby crate.

Whichever way you go, this trophy will pop once you change clothes for the first time.
Training Escalated
Complete Level 5 of an Escalation Contract set in the ICA Facility.
25.59%
Uncommon
Escalation Contracts are sets of levels where conditions are gradually ramped up in complexity e.g. Level 1 will require you to do one thing, Level 2 will require two etc. The first available Escalation Contract in the ICA Facility is called The Snorrason Ascension. It uses the "Final Test" map from the Prologue.

Below is a video outlining the solution to each of the five levels of the contract:

 

The Snorrason Ascension - Level 1 to 5



Here are the conditions for each of the five levels:


Level 1
  1. Kill Target: Cilas Netzke - KGB Colonel. Disguise: Soviet Soldier Weapon: Pistol

Method: From the start, go to the alley the right of the hanger. You will have to climb over the fence. Use the generator to lure the soldier to you. Take his uniform and head up to the Commodore’s office (where Jasper Knight is). Wait for your target there. Shoot him when he goes into the toilet. 


Level 2
  1. Kill Target: Cilas Netzke - KGB Colonel. Disguise: Soviet Soldier Weapon: Pistol
  2. PLUS: Break into the Safe.

Method: Same as before, but after you kill your target take his uniform. Use it to get into the Radio Room on the opposite side of the hanger. The key to the safe is on the desk. Go back to the Commodore's office. The safe is on the back wall. 


Level 3 
  1. Kill Target: Cilas Netzke - KGB Colonel. Disguise: Soviet Soldier Weapon: Pistol
  2. Break into the Safe.
  3. PLUS: Kill Target: Moses Butusov - Jasper Knights Bodyguard. Disguise: Hanger Mechanic Weapon: Any.

Method: When you get to the generator, do not lure the soldier. Instead, go past him though the window. Continue along the right side of the building into the locker room. There is a mechanic's uniform on a bench on the left. Put it on. Next go up to the office and wait. When Jasper leaves for a smoke and the Colonel goes towards the toilet, you will be able to take out the soldier using the garrotte. Take his uniform and shoot the Colonel in the toilet. Make sure to get the soldiers body into the toilet out of sight before Jasper returns. From here you just need to open the safe and exit the level. 


Level 4 
  1. Kill Target: Cilas Netzke - KGB Colonel. Disguise: Soviet Soldier Weapon: Pistol
  2. Break into the Safe.
  3. Kill Target: Moses Butusov - Jasper Knights Bodyguard. Disguise: Hanger Mechanic Weapon: Any
  4. PLUS: Hide all bodies within 90 seconds.

Method: The method doesn't change here. you just have to make sure you hide the two bodies in the chest in the toilet before the timer runs out. There’s plenty of time, so don't worry.


Level 5
  1. Kill Target: Cilas Netzke - KGB Colonel. Disguise: Soviet Soldier Weapon: Pistol
  2. Break into the Safe.
  3. Kill Target: Moses Butusov - Jasper Knights Bodyguard. Disguise: Hanger Mechanic Weapon: Any
  4. Hide all bodies within 90 seconds.
  5. PLUS: No Pacifications - Only your targets can be killed or knocked out.

Method: The method doesn't change again here either, as you never knock out or kill anyone other than the two targets.

Once you clear Level 5, the trophy will unlock.
Contract Assassin
Complete 10 Contracts.
13.51%
Rare
Any of the Contracts available in Contracts mode will, once completed, count towards this trophy. You will have to complete 10 separate contracts, as repeating the same contract won't work. The quickest way to get this is to go into the Latest Contracts tab. As with most user generated level based modes, you will find a lot of quick and very basic levels posted up that you can take advantage of. Look for ones with a single target, pistol kills or ones that have 'quick' or 'easy' in the title.

Remember that only completed contracts count. 10 is not a lot to play through anyway, so whether you play them as they come or cherry pick the short ones, this trophy won't take you too long. Keep an eye on the scoring conditions of the contracts as you play through, as you may be able to pick up a high score and grab another trophy at the same time. 


See Bronze Top of the Class.
Top of the Class
Set the high score on a Contract.
19.37%
Rare
To get this trophy, you have to place first on a contract's leaderboard. There also has to already be at least one score on that leaderboard already, as being the first to post on a leaderboard won't count. With a constant stream of new player created contracts, you will have have plenty of under-populated leaderboards to have a crack at. The quickest way to get this is to go into the Latest Contracts tab. As with most user generated level based modes, you’ll find a lot of quick and very basic levels thrown up that you can take advantage of. Pay attention to how you should take out the target or targets. If it says to use a certain weapon and/or disguise, make sure to two so.

Here are a few tips to help maximise your scores:
  1. Only Kill your targets. 
  2. If possible, hide all bodies.
  3. Don't get spotted.
  4. Only kill your targets in the specified way (weapon, gear, disguise)
  5. Try to do it relatively quickly. 

Keep these in mind and stick to newly minted contracts and you should have no problem getting to the top of the leaderboard.
A New Profile
Complete a Featured Contract.
35.47%
Uncommon
Featured Contracts are just normal Contracts that are highlighted by the developers. There will be a selection to choose from in the Featured Contract tab, so you are not bound to having to finish one particular mission. Have a quick look through them before you start. If you have already played through the main missions a few times (and you should really do that first), you should be able to get a feel for which ones are relatively easy or more difficult or time consuming.

To do one quickly, go for a contract with only a single target, or one where the targets are generally close together. You can also potentially change you starting location (once you have them unlocked) to make it that you start closer to your targets. Scores, kill conditions and leaderboard placing don’t matter here. All you have to do is complete the mission and the trophy will unlock.
Shhhh
Pacify any individual.
97.87%
Common
This trophy will pop the first time you knock someone out. If you follow the guided tutorial mission that starts the game, then you will get this trophy when you knock out the mechanic and take his clothes.
Tools of the Trade
Assassinate Targets with Ballistic, Accident and Explosion Kills.
53.36%
Common
For this trophy, you have to perform three different classes of assassinations:
  1. Ballistic Kill: Any gun can be used but the silenced pistol is recommended.
  2. Accidental Kill: Any of the environmental deaths or mechanical deaths work here.
  3. Explosive Kill: The death has to be caused directly by an explosion. 

If you follow the Road Map when starting out, then you probably only need the explosive kill to complete the set. For the Ballistic Kill shoot Ritter at the end of the first level. For the Accidental Kill, use the Ejector Seat in the Final Exam. The explosive kill takes a little bit of setting up to work reliably. The easiest place to get one is in Freeform Training:
  • Step 1: Take the remote explosive at the start. Get yourself a guard uniform and get on board the yacht. Make your way to Ritter's office and enter through the open window.
  • Step 2: When facing the computer, turn right and place the explosive on that panel low and out of sight. Ritter will stand near the computer so place it accordingly.
  • Step 3: You could now wait for Norfolk to meet him and go to the office. But for a quicker method, go to the bottom deck. Beside the front door of the engine room you will find a fire alarm. Press it and quickly move toward an exit point. Once you are clear, you should be able to see that Ritter has been rushed to his office for safety. 

Light him up and the trophy will unlock.
Unseen Assassin
Assassinate a Target without getting spotted.
84.10%
Common
You will pick up this trophy relatively quickly just by playing through the game naturally. If you follow the guidance given for the very first mission, then you will easily get this one right there. Just make sure that Norfolk isn't watching as you headshot Ritter and you should be able to make a clean getaway.