3/10
Difficulty 3
Playthroughs 20
Hours
Difficulty 3
Playthroughs 20
Hours
Online Co‑Op |
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Offline Co‑Op |
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Buggy |
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2 Controllers |
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Grind |
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Story |
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Difficulty Specific |
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Roadmap
Stage 1: Finish The Story - First Playthrough
Minecraft Dungeons has no missable trophies so you can play at your own pace and replay any levels you like. The main focus for this stage is to complete all 9 story related levels. You will unlock a handful of other trophies along the way like killing a certain amount of mob types and earning emeralds just by playing naturally.
Defeat 50 mobs.
Defeat 2,500 mobs.
Defeat 50 passive mobs.
Defeat 50 enchanted mobs.
Reach level 10.
Reach level 25.
Find and open your first 'Fancy' treasure chest.
Collect a total of 1,000 emeralds.
Complete Squid Coast and set up camp.
Complete Creeper Woods.
Complete Pumpkin Pastures and Soggy Swamp.
Complete Redstone Mines and Cacti Canyon.
Complete Desert Temple, Fiery Forge and Highblock Halls.
Defeat the Arch-Illager at the Obsidian Pinnacle.
Enchant an item and upgrade the enchantment to Tier 3.
Stage 2: Adventure Mode - Second Playthrough
Once you have completed your first playthrough you will unlock adventure mode. This is like New Game+ where you keep all your items and you can replay each level on a higher difficulty with better stats on weapons and armor.The focus on this stage is to just play through the story naturally while finding/buying/selling items to get the best enchantment and state from the RNG loot.
You will likely kill 2,500 mobs and and hit level 50 during this playthrough.
Defeat 2,500 mobs.
Reach level 50.
Stage 3: Apocalypse Mode - Third Playthrough
Apocalypse mode is the highest difficulty the game has to offer. In this run you will have a good grasp on how to play, what the enchantments do and you will be essentially grinding the RNG machine to look for the best stats for your Armor and Weapons so you can take on the boss at the end of the game.You will likely open 100 chests and collect 5,000 emeralds in this run and items with 3 enchantments slots will start to appear so you can work on Maxed Out And Geared Up. This is also when you can find the Iron Golem ally needed for A Friend In Need.
You will want to be around level 90 - 100 before taking on the boss as the minimum recommended power level is 91 but this is highly dependent on how lucky you get with the RNG loot as you might be able to earn High Treason earlier.
Open 100 treasure chests.
Collect a total of 5,000 emeralds.
Defeat the Arch-Illager on Apocalypse difficulty.
Equip a gear set consisting of fully enchanted items (3 enchantment slots upgraded to level 3).
Use artifacts to summon the Wolf, Llama and Iron Golem allies at least once each.
Stage 4: Cleanup - Miscellaneous Trophies
This is the time for cleaning up any miscellaneous trophies you have not already unlocked like Om Nom Nom and Life Of The Party. Once all trophies have been earned you can show off your new shiny aptly named Platinum trophy!
Revive a downed friend 20 times.
Eat 200 food items.
Kill any 10 mobs at once with TNT.
Tips & Strategies
Death Cap MushroomBelow are a few tips that may help you on your playthroughs.
Credit to ZaFrostPet for the video.
TNT
TNT is a good crowd disperser, the damage will be exactly the same to any and all mobs inside the radius once thrown, sometimes it might be better to be inside the radius and take the health hit if it lures mobs inside to kill them. You can also stack 3 TNT on top of each other however currently it will throw all 3 at once instead of 1 at a time.Level System
Each level that you play has an option to increase the difficulty of that level. This is not to be confused with the games overall difficulty level. For example, if you are playing on Adventure difficulty, when you are choosing a level to play you will be able to toggle between Adventure-I to Adventure-VI. The higher the tier you go the higher rewards you get in terms of loot and the more difficult the level is.Secret Levels
There are a handful of secret levels in the game that can be unlocked by finding the hidden entrance. The most important one is the Mooshroom level which is very handy for exp grinding. You will need to collect all the power blocks hidden in 9 levels and then activate the dog picture in the church at your camp. Below is a video for a visual representation on how to find each power block.Enchantments
Minecraft Dungeons is all about finding the best weapons and armor with the best enchantments to help you progress in the game. Below are tables of all the enchantments in the base game.Armor Enchantments |
Enchantment | Rarity | Ability | Tier 1 | Tier 2 | Tier 3 |
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Burning | Common | Every 0.5 seconds damages all enemies in melee range. | Small fire damage | Medium fire damage | Large fire damage |
Chilling | Powerful | Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies for one second. | -20% reduced speed | -40% reduced speed | -60% reduced speed |
Cool Down | Common | Reduces the cool-down time between uses of your artifacts. | -10% reduced cool-down | -19% reduced cool-down | -27% reduced cool-down |
Cowardice | Common | While you are at full HP, you deal increased range and melee damage. | +20% increased range and melee damage | +30% increased range and melee damage | +40% increased range and melee damage |
Deflect | Common | Grants a small chance to deflect incoming attacks. | 20% chance to trigger | 40% chance to trigger | 60% chance to trigger |
Electrified | Common | Rolling zaps three nearby enemies with lightning bolts, dealing damage. | 16 electric damage | 33 electric damage | 49 electric damage |
Explorer | Common | For every one hundred blocks explored on the map, you regain a small amount of health. | 0.3% health regained | 0.7% health regained | 1.0% health regained |
Final Shout | Powerful | When your health drops below 25%, all your artifacts are used (ignoring cool-down periods). | Up to every 12th second | Up to every 10th second | Up to every 7th second |
Fire Trail | Common | Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds. | 6 fire damage per second. | 12 fire damage per second. | 18 fire damage per second. |
Food Reserves | Common | Whenever you use a healing potion, you also create random food items. | 1 item crafted | 2 items crafted | 3 items crafted |
Frenzied | Common | While you're at less than half health, your attack speed is increased. | +10% melee and ranged attack speed | +20% melee and ranged attack speed | +30% melee and ranged attack speed |
Gravity Pulse | Powerful | A blast occurs every five seconds that pulls nearby enemies towards you. | 100% range | 150% range | 200% range |
Health Synergy | Common | When activating any artifact, you regain a small amount of health. | 3% health regained | 4% health regained | 5% health regained |
Potion Barrier | Common | Whenever you use a healing potion, you take -90% damage for a short duration. | 5 seconds duration | 7 seconds duration | 9 seconds duration |
Protection | Powerful | Reduces damage taken. | -6% damage taken | -11% damage taken | -15% damage taken |
Recycler | Common | Being hit by damage-inflicting projectiles will occasionally craft a small quiver of arrows. | Every 30th projectile | Every 20th projectile | Every 10th projectile |
Snowball | Common | Fires a snowball at a nearby enemy every few seconds, briefly stunning it. | Triggers every 5 seconds | Triggers every 3 seconds | Triggers every second |
Soul Speed | Common | When you gather a soul, you gain a 1% stacking movement speed boost for a short time. | 2 seconds duration | 3 seconds duration | 4 seconds duration |
Speed Synergy | Common | When activating any artifact, you gain +20% movement speed for a short time. | 1 second duration | 2 second duration | 3 second duration |
Surprise Gift | Common | Whenever you use a healing potion, you sometimes create random consumables. | 50% chance to trigger | 100% chance to trigger | 150% chance to trigger |
Swiftfooted | Common | Rolling makes you move faster for three seconds. | +30% movement speed | +40% movement speed | +50% movement speed |
Thorns | Common | Whenever you take damage, you deal damage back to the attacker. | 100% damage returned | 150% damage returned | 200% damage returned |
Ranged Weapon Enchantments |
Enchantment | Rarity | Ability | Tier 1 | Tier 2 | Tier 3 |
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Accelerate | Common | Increases attack speed for each consecutive shot. Resets one second after the attack. | 8% increase per shot | 10% increase per shot | 12% increase per shot |
Bonus Shot | Common | Firing a short also fires a second shot at a nearby enemy. The second shot has reduced damage. | 10% damage per shot | 17% damage per shot | 24% damage per shot |
Chain Reaction | Powerful | Has a chance to fire five arrows in all directions on impact. | 10% chance to trigger | 20% chance to trigger | 30% chance to trigger |
Enigma Resonator | Common | Give a chance to triple damage based on the number of souls you have. | 0-15% chance to trigger | 0-20% chance to trigger | 0-25% chance to trigger |
Fuse Shot | Common | Every few shots has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs. | Every 5th shot | Every 4th shot | Every 3rd shot |
Gravity | Powerful | This effect pulls mobs in range towards the weapon's impact point. | 1.0 second duration | 1.5 second duration | 2.0 second duration |
Growing | Common | The fired shot grows in the air, dealing extra damage to distant targets. | 25% max damage | 50% max damage | 75% max damage |
Infinity | Common | Chance to immediately replenish an arrow after shooting. | 16% chance to trigger | 32% chance to trigger | 48% chance to trigger |
Multishot | Common | Grants the chance to fire five arrows at once. | 20% change to trigger | 30% change to trigger | 40% change to trigger |
Piercing | Common | Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs. | Every 3rd arrow | Every 2nd arrow | Every arrow |
Poison Cloud | Common | Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. | 3 poison damage per second | 6 poison damage per second | 8 poison damage per second |
Power | Common | Boosts arrow damage. | +10% damage | +21% damage | +33% damage |
Punch | Common | Boosts arrow pushback. | +200% pushback | +300% pushback | +400% pushback |
Radiance Shot | Common | Has a 20% chance to spawn a circular area that heals all allies within it. | + Small amount of health healed | + medium amount of health healed | + large amount of health healed |
Rapid Fire | Common | Increases your attack speed. | +10% attack speed | +15% attack speed | +20% attack speed |
Ricochet | Common | Small chance for arrows to ricochet off mobs. | 20% chance to trigger | 40% chance to trigger | 60% chance to trigger |
Supercharge | Common | Charged shots deal more damage and have more pushback. | +20% increased damage | +30% increased damage | +40% increased damage |
Tempo Theft | Powerful | Steals a small amount of a mob's movement speed and gives it to you for four seconds. | 17% stolen speed | 33% stolen speed | 50% stolen speed |
Unchanting | Common | Projectiles deal more damage to enchanted enemies. | +50% bonus damage | +75% bonus damage | +100% bonus damage |
Wild Rage | Common | Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone. | 20% chance to trigger | 30% chance to trigger | 40% chance to trigger |
Melee Weapon Enchantments |
Enchantment | Rarity | Ability | Tier 1 | Tier 2 | Tier 3 |
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Anima Conduit | Common | Each soul you absorb grants a small amount of health. | 1% health gained | 2% health gained | 3% health gained |
Chains | Common | Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time. | 1 second duration | 2 seconds duration | 3 seconds duration |
Committed | Common | Deal increased damage against already wounded enemies. | 0-50% bonus damage | 0-75% bonus damage | 0-100% bonus damage |
Critical Hit | Powerful | Gives you a chance to inflict critical hits dealing triple damage. | 10% chance to trigger | 15% chance to trigger | 20% chance to trigger |
Echo | Common | Some of your attacks can be followed up by another attack in rapid succession. | 5 seconds cool-down | 4 seconds cool-down | 3 seconds cool-down |
Exploding | Powerful | Mobs explode after they are defeated. | Deals 20% of enemy's health as damage | Deals 40% of enemy's health as damage | Deals 60% of enemy's health as damage |
Fire Aspect | Common | Sets mobs on fire for three seconds, dealing damage over time. | 4 damage per second | 5 damage per second | 6 damage per second |
Freezing | Common | Slows mobs after hit for three seconds. | -20% reduced speed | -50% reduced speed | -40% reduced speed |
Gravity | Powerful | This effect pulls mobs in range towards the weapon's impact point. | 1.0 second duration | 1.5 second duration | 2.0 second duration |
Leeching | Common | Defeating a mob heals you a small portion of the mob's max health. | 4% of mob max health | 6% of mob max health | 8% of mob max health |
Looting | Common | Increases the chance for mobs to drop consumables. | +100% increased chance | +200% increased chance | +300% increased chance |
Poison Cloud | Common | Has a 30% chance to summon a poison cloud that deals damage to enemies in an area for three seconds. | 3 poison damage per second | 6 poison damage per second | 8 poison damage per second |
Prospector | Common | Find more emeralds on fallen enemies. | +100% increased chance | +200% increased chance | +300% increased chance |
Radiance | Powerful | Has a 20% chance to spawn a circular area that heals all allies within it. | + small amount of health healed | + medium amount of health healed | + large amount of health healed |
Rampaging | Common | After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time. | 5 seconds duration | 10 seconds duration | 15 seconds duration |
Sharpness | Common | Makes your weapon sharper, causing it to deal more damage. | +10% damage | +21% damage | +33% damage |
Shockwave | Powerful | The last attack in a combo launches a shockwave, damaging enemies. | Deals a small amount of damage | Deals a medium amount of damage | Deals a large amount of damage |
Smiting | Common | Increases damage against the Undead. | +20% increased damage | +30% increased damage | +40% increased damage |
Soul Siphon | Common | When you hit an enemy, gain a 10% chance to grant you a bunch of extra souls. | 3 souls | 6 souls | 9 souls |
Stunning | Common | Chance to temporarily stun enemies. | 5% chance to trigger | 10% chance to trigger | 15% chance to trigger |
Swirling | Powerful | The last attack in a combo performs a swirling attack, damaging nearby enemies. | Deals a small amount of damage | Deals a medium amount of damage | Deals a large amount of damage |
Thundering | Common | Has 30% chance to summon a lightning strike that damages nearby enemies. | 83 damage dealt by lightning | 125 damage dealt by lightning | 166 damage dealt by lightning |
Weakening | Common | Your attacks decrease the attack damage of all nearby enemies for five seconds. | -20% reduced damage | -30% reduced damage | -40% reduced damage |
Artifacts
Artifacts are items in the game that you can equip which will give you extra abilities in battle. Picking the right artifacts for your build might be the edge that you need to take on any enemy!Artifact | Ability | Damage/Effect | Cooldown |
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Boots of Swiftness | Gives a short boost to movement speed. | Movement speed increase | 5 seconds |
Corrupted Beacon | Fires a high-powered beam that continuously damages mobs. | Artifact damage +1 Soul Gathering | No cooldown |
Death Cap Mushroom | Greatly increases attack and movement speed. | Increases attack and movement speed to self | 30 seconds |
Fireworks Arrow | Puts a fireworks arrow into your quiver. The arrow explodes on hit. | Ranged damage | 30 seconds |
Fishing Rod | Pulls the closest mob in range to your position, briefly stunning that enemy. | Stuns enemies | 5 seconds |
Flaming Quiver | Gives you Burning Arrows. | Ranged damage per second | 30 seconds |
Ghost Cloak | Briefly gain Ghost Form, allowing you to move through mobs and absorb some damage. | Increases speed and allows the hero to move through mobs | 6 seconds |
Golem Kit | Summons an Iron Golen to aid you in battle. | Summon damage | 30 seconds |
Gong of Weakening | Produce an area of effect that reduces damage dealt by nearby mobs. | Weakens surrounding enemies | 20 seconds |
Harvester | When used, the Harvester releases souls in an explosion. (Requires Souls) | Artifact damage +1 Soul Gathering | 1 second |
Iron Hide Amulet | Provides a major boosts to defense for a short time. | Increased defense. | 25 seconds |
Light Feather | Lets you tumble through the air, stunning and pushing enemies back as you go. | Stuns enemies and pushes them back | 3 seconds |
Lightning Rod | You can spend souls to call down a bolt of lightning onto an area. | Artifact damage +1 Soul Gathering | No Cooldown |
Shock Powder | Stuns nearby enemies | Stuns enemies | 15 seconds |
Soul Healer | Heals the most injured ally nearby, including yourself. | Instant healing effect. +1 Soul Gathering | 1 second |
Tasty Bone | Summons a wolf to aid you in battle. | Summon damage | 30 seconds |
Torment Quiver | Gives slow arrows that knocks back mobs and passes through walls. | Phase through walls and increased knockback. +1 Soul Gathering | 1 second |
Totem of Regeneration | A totem that creates a circular aura, healing you and your allies. | Healing aura effect | 25 seconds |
Totem of Shielding | This totem has mystical powers that shield those around it from projectiles. | Projectile shielding effect | 20 seconds |
Wind Horn | Pushes enemies away from you and slows them briefly. | Pushes a number of blocks | 10 seconds |
Wonderful Wheat | Summons a llama to aid you in battle. | Summon damage | 30 seconds |
Bragging Rights Unlock all other trophies. |
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Life Of The Party Revive a downed friend 20 times. |
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This trophy has had reports of it not unlocking properly after 20 revives. If you are playing with an online friend and it does not pop, try using a second controller on local co-op instead.
As the trophy description says, you will need to revive a downed friend 20 times. When you get close to your friend you will see a revive prompt on the screen, simply hit to start reviving them. Note that during the reviving animation you can be hurt and killed so if possible clear out any enemies first.
As the trophy description says, you will need to revive a downed friend 20 times. When you get close to your friend you will see a revive prompt on the screen, simply hit to start reviving them. Note that during the reviving animation you can be hurt and killed so if possible clear out any enemies first.
Wooden Sword Defeat 50 mobs. |
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Defeating mobs is the bread and butter of this game. You can punch, slice, dice, carve, chop, stab, cut, pierce, and slash your way through each mob with whatever weapon you see fit!
You will have killed 50 mobs within the first level and unlocked this trophy.
You will have killed 50 mobs within the first level and unlocked this trophy.
Diamond Sword Defeat 2,500 mobs. |
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Just like Wooden Sword, you must kill 2,500 mobs. This will unlock naturally while playing the game near the end of the game or when you start Adventure playthrough so there is no need to focus too much on it.
The tally will count whether the mobs are passive or aggressive.
The tally will count whether the mobs are passive or aggressive.
Aggressive Mobs | Passive Mobs | Mini-Boss |
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Chicken Jockey | Bat | Arch-Illager |
Creeper | Blacksmith (Can Not Kill) | Cauldron Boss |
Enchanter | Chicken | Enderman |
Geomancer | Cow | Evoker |
Husk | Iron Golem | Redstone Golem |
Redstone Cube | Llama | Redstone Monstrosity |
Royal Guards | Pig | Skeleton Horsemen |
Skeleton | Piggy Bank | The Nameless One |
Skeleton Vanguard | Sheep | |
Slime | Villager | |
Spider | Wandering Trader (Can Not Kill) | |
Summoner | Wolf | |
Vindicator | ||
Witch | ||
Wraith | ||
Zombie |
Passive Aggressive Defeat 50 passive mobs. |
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Passive mobs are mobs that will not attack you and will run away when you attack them, simply kill 50 of them and you will unlock the trophy.
For a list of passive mobs in the game, see Diamond Sword.
For a list of passive mobs in the game, see Diamond Sword.
Break the Spell Defeat 50 enchanted mobs. |
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Enchanted mobs are mobs that have a purple glow surrounding them and are larger in size, have more power and damage than their regular counterparts. The mobs will be enchanted by a villager wizard/enchanter who is carrying a book which he uses to cast a spell on any mob within range to enchant them.
Enchanted mobs can be a passive or an aggressive mob. If you kill the enchanter the mob will return to normal so ignore the enchanter so you can kill 50 of these purple berserkers for the trophy.
Enchanted mobs can be a passive or an aggressive mob. If you kill the enchanter the mob will return to normal so ignore the enchanter so you can kill 50 of these purple berserkers for the trophy.
Scrappy Scout Reach level 10. |
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See Expert Explorer for more information.
Apprentice Adventurer Reach level 25. |
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See Expert Explorer for more information.
Expert Explorer Reach level 50. |
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This trophy sounds hard but it will come naturally as you play. It will generally unlock sometime during your play-through on Adventure difficulty. As you need to have a power level minimum of 91 for the final boss fight on Apocalypse difficulty you will be heading towards level 100 anyway to take him on so this trophy will be a halfway point.
You can earn experience by killing mobs, a good farming spot for this is on the Redstone Mines level as there are multiple spawner blocks which will spawn a bunch of mobs continuously until you destroy the spawner block. Prepare your best weapons and enchantments and then get in range of the spawner and wait for the mobs to spawn and then just kill them while leaving the spawner untouched so it will keep generating more mobs. There are a few spots on this level where you can be in range of multiple spawners at once if you feel brave enough to take on more mobs at a time.
A more efficient XP farming method would be to unlock the secret Mooshroom level as they will give you a lot of exp as you kill them, and there is a lot of Mooshrooms in this level. To find out how to unlock this secret level please see Tips & Strategies at the top of the guide.
You can earn experience by killing mobs, a good farming spot for this is on the Redstone Mines level as there are multiple spawner blocks which will spawn a bunch of mobs continuously until you destroy the spawner block. Prepare your best weapons and enchantments and then get in range of the spawner and wait for the mobs to spawn and then just kill them while leaving the spawner untouched so it will keep generating more mobs. There are a few spots on this level where you can be in range of multiple spawners at once if you feel brave enough to take on more mobs at a time.
A more efficient XP farming method would be to unlock the secret Mooshroom level as they will give you a lot of exp as you kill them, and there is a lot of Mooshrooms in this level. To find out how to unlock this secret level please see Tips & Strategies at the top of the guide.
Fancy That! Find and open your first 'Fancy' treasure chest. |
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Fancy Chests are rare gold chests that will spawn on levels as you play through them. Some are out in the open on the natural progression path to completing the mission while others are expertly hidden behind trees or on islands.
You can pick this trophy up within the first minute of playing on the very first level if you want, however it will come naturally in time if you miss the first one.
Fancy That! Video Guide
Credit to Shivipivi for the video.
More For Me Open 100 treasure chests. |
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Depending on how thoroughly you explore each level, you my need to grind a little to get this trophy.
Chests that count for this are:
Chests can be out in the open where you can see them or hidden. Some only spawn when you get near them and others are hidden behind trees so it is worth exploring. Remember you can use your doge/roll ability to cross small gaps and your map will also chest the chest icon if you are near it.
During your 3 playthroughs of Default, Adventure and then Apocalypse you should be at around 70-100 chests so just replay some levels in default to fly through it and open the remaining chests.
- The Fancy (gold) chests
- Regular Minecraft 2 block brown chests usually found near the end of the level and will always contain a stack of arrows and bread
- Single block brown chests.
Chests can be out in the open where you can see them or hidden. Some only spawn when you get near them and others are hidden behind trees so it is worth exploring. Remember you can use your doge/roll ability to cross small gaps and your map will also chest the chest icon if you are near it.
During your 3 playthroughs of Default, Adventure and then Apocalypse you should be at around 70-100 chests so just replay some levels in default to fly through it and open the remaining chests.
Cha-Ching! Collect a total of 1,000 emeralds. |
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See Oooh! Shiny! for more information.
Oooh! Shiny! Collect a total of 5,000 emeralds. |
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Emeralds are the economy for Minecraft Dungeons. You can earn emeralds by opening chests, killing mobs, opening vases and finally salvaging Armor and Weapons.
You will naturally unlock this trophy well before your final fight in Apocalypse difficulty as you will be salvaging a lot of items while you find the right enchantments for your build.
After each level it is recommended to spend all of your emeralds at the traders for new items and then salvaging the stuff you do not want or need.
You do not need to have 5,000 emeralds in the bank at once for this trophy as it is accumulative and there is nothing else to spend the emeralds on do not worry about keeping a large bank account as it is not needed and there is no penalty to having no money.
You will naturally unlock this trophy well before your final fight in Apocalypse difficulty as you will be salvaging a lot of items while you find the right enchantments for your build.
After each level it is recommended to spend all of your emeralds at the traders for new items and then salvaging the stuff you do not want or need.
You do not need to have 5,000 emeralds in the bank at once for this trophy as it is accumulative and there is nothing else to spend the emeralds on do not worry about keeping a large bank account as it is not needed and there is no penalty to having no money.
Om Nom Nom Eat 200 food items. |
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This trophy has had reports of it not unlocking properly after eating 200 food items. It is recommended that you eat all 200 food on a single level if it does not unlock for you during natural gameplay.
Food items in the game heal you with the regeneration effect, lasting between 3-30 seconds depending on what item you eat. For this trophy you will need to eat 200 of them.
Food has a chance to drop from any mob in the game, with a higher chance from passive mobs such as cows and sheep. The best level to farm this on Creeper Woods as it has the largest amount of passive mobs in any level.
Finally you can enchant your armor with "Food Reserves" which will create random food items every time you heal, with tier 3 dropping 3 food.
To farm this trophy upgrade some Armor with the Food Reserves enchantment and start any level and just stand there and hit to heal and it will drop food. Eat the food and then rinse and repeat when the heal cooldown has finished. It is a good idea to keep a manual tally counting up how many you have eaten so you know when you are close.
Food items in the game heal you with the regeneration effect, lasting between 3-30 seconds depending on what item you eat. For this trophy you will need to eat 200 of them.
Food has a chance to drop from any mob in the game, with a higher chance from passive mobs such as cows and sheep. The best level to farm this on Creeper Woods as it has the largest amount of passive mobs in any level.
Finally you can enchant your armor with "Food Reserves" which will create random food items every time you heal, with tier 3 dropping 3 food.
To farm this trophy upgrade some Armor with the Food Reserves enchantment and start any level and just stand there and hit to heal and it will drop food. Eat the food and then rinse and repeat when the heal cooldown has finished. It is a good idea to keep a manual tally counting up how many you have eaten so you know when you are close.
Happy Camper Complete Squid Coast and set up camp. |
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This will probably be the first trophy that you unlock, once you finish the tutorial you will make your way to the campsite which will be your base of operations for the entire game, follow the prompts to set up camp and the trophy will unlock.
Out of the Woods Complete Creeper Woods. |
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Creeper Woods is the first level that you can play outside of the Tutorial level/camp called Squid Coast. Simply complete the level for the trophy. This level is also a good place to farm food as there are a lot of mobs here. See Om Nom Nom for more information.
The Plot Thickens Complete Pumpkin Pastures and Soggy Swamp. |
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This trophy requires you to complete Pumpkin Pastures and Soggy Swamp. Pumpkin Pastures on Apocalypse difficulty is one of 2 levels with a guaranteed Golem Kit drop required for A Friend In Need. Complete both levels for this trophy.
Built On Sand, Set in Stone Complete Redstone Mines and Cacti Canyon. |
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This trophy requires you to complete Redstone Mines and Cacti Canyon. You can complete the levels in any order you like however you should look at the power requirements of the level to determine if you will be strong enough to complete it. Redstone Mines is a good location to farm exp, for more information see Expert Explorer. Complete both levels for this trophy.
High and Dry Complete Desert Temple, Fiery Forge and Highblock Halls. |
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This trophy requires you to complete Desert Temple, Fiery Forge and Highblock Halls. You can complete the levels in any order you'd like, however you should look at the power requirements of the level to determine if you will be strong enough to complete it. Complete all 3 levels for this trophy.
Saved The Overworld Defeat the Arch-Illager at the Obsidian Pinnacle. |
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The Arch-Illager is the final boss located on the level Obsidian Pinnacle. Defeating this boss will unlock the trophy and Adventure difficulty. For more information please see High Treason.
High Treason Defeat the Arch-Illager on Apocalypse difficulty. |
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The final battle of the game and most likely the last trophy you earn before getting the platinum trophy. This fight is quite tough and you will need a minimum of power level 91 to take him on. Thankfully the boss does not seem to have any new moves on the different difficulties so you will be able to use the same methods to defeat him every playthrough.
The boss has 2 phases, his first phase is the tiny villager that you have a handful of encounters throughout the game and will have 2 attacks in this phase. His main attack will be shooting purple projectiles at you in a straight line which is very easy to doge by simply walking out of the way. His second attack will be to spawn a wave of mobs to fight you. While you might be tempted to use your ranged weapon it is recommended to use melee and save the arrows for his second phase.
The Arch-Illager's second phase is his most powerful, he is faster, stronger and his attacks will do devastating damage to you He has 3 attacks in this phase. The main attack you need to watch out for is his laser beam attack which will shoot out of him in a big + shape and then start spinning. The best spot I found to dodge these beams is to hide in the nook in the image below on the bottom right of the screen, the stone will block the beams and save you from being hurt.
The second attack is his teleportation attack. He will spawn multiple copies of his head round you and shoot a laser beam from each of his mouths, Your best best is to keep running around to avoid them, while you can hide in the stone nook to avoid these beams you could get unlucky and have one spawn and shoot diagonally at you and kill you.
His third attack is shooting a large amount of purple bombs out of his mouth, these are quite easy to avoid if you keep away from him and do not pose much of a threat to you.
Co-op Battle
Having friends will make this fight a lot easier, especially if you all have good weapons and armor with good enchantments on them. You could try the all out high DPS method to kill him as fast as possible, or you could try having 1 or 2 players fight him at a time while the other 2 wait just before the platform to jump onto the arena, once the 2 players are about to die the next 2 players jump in to keep the fight active.
Solo Battle
While attempting this boss a few times I have found that he does not have a very big detection radius to see you, with a bit of luck you can wait for his teleportation attack in the top left of the image and then when he is there quickly run to the stone nook in the bottom right, in many cases I found that you are outside of his radius so he will not teleport closer to you as he will be half off the screen, however your bow can still damage him even if you can not see him. As you have saved all your arrows from the first phase you will be able to whittle down his health and either kill him or get his health low enough to melee attack and win.
Blast Radius Kill any 10 mobs at once with TNT. |
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TNT is a rare drop from Fancy Chests (gold ones) and will also drop randomly from mobs once you kill them. The drop rate percentage is increased the higher the difficulty you pick. In Default, you might be lucky to get 1 TNT per level, in Apocalypse, you will get 3 - 5 per level. If you are unable to get this to pop at a lower difficulty just wait until you are stronger and can reach the higher tiers as the levels will have stronger TNT and more mobs.
When you have stacked TNT on top of your head you can throw it with . Make sure to aim towards the mobs as it will have an Area Of Effect radius which outputs the same damage to anything inside that radius.
When you have stacked TNT on top of your head you can throw it with . Make sure to aim towards the mobs as it will have an Area Of Effect radius which outputs the same damage to anything inside that radius.
Maxed Out And Geared Up Equip a gear set consisting of fully enchanted items (3 enchantment slots upgraded to level 3). |
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This trophy expands on Worked Like A Charm but this time around instead of upgrading a single enchantment to tier 3, you need to upgrade all 3 enchantments of the item to tier 3 for a full gear load-out which consists of 1 Armor, 1 Melee and 1 Ranged Weapon. Items with 3 enchantments generally will not appear until Apocalypse difficulty so you will probably have to wait until the home stretch before you attempt this trophy (though you could be lucky and get one from a merchant).
You will earn an enchantment point each time you level up and you will gain back the enchantment points you have invested in any item if you have salvaged them. Keep in mind you can not disenchant a weapon and keep it, the only option is to destroy/salvage it, so make sure you are prepared to lose that item.
As enchantments do not have a set number of enchantment points needed to upgrade a tier the table below is an approximation to fully enchant a single item. As you can see it will take around 18 - 27 points to fully upgrade 1 item so to unlock this trophy you will require around 54 - 81 enchantment points.
You will earn an enchantment point each time you level up and you will gain back the enchantment points you have invested in any item if you have salvaged them. Keep in mind you can not disenchant a weapon and keep it, the only option is to destroy/salvage it, so make sure you are prepared to lose that item.
As enchantments do not have a set number of enchantment points needed to upgrade a tier the table below is an approximation to fully enchant a single item. As you can see it will take around 18 - 27 points to fully upgrade 1 item so to unlock this trophy you will require around 54 - 81 enchantment points.
First Enchantment | Second Enchantment | Third Enchantment | |
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Tier 1 | 1 - 2 | 1 - 2 | 1 - 2 |
Tier 2 | 2 - 3 | 2 - 3 | 2 - 3 |
Tier 3 | 3 - 4 | 3 - 4 | 3 - 4 |
Totals | 6 - 9 | 6 - 9 | 6 - 9 |
Worked Like A Charm Enchant an item and upgrade the enchantment to Tier 3. |
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Enchantments are one of the main elements to Minecraft Dungeons. Enchanting an item will give it perks and abilities based on which enchantment you have picked for said item, there are 3 levels of enchantment with each level requiring more enchantment points to unlock it.
To get enchantment points you need to gain enough exp to advance to the next level or by salvaging a currently enchanted weapon.
You can enchant Armor, Melee Weapons and Ranged Weapons. You can enchant your item in the inventory menu by pressing then picking your enchantment and pressing to apply it, different enchantments will require different enchantment points needed to reach tier 3, once you have upgraded an item to tier 3 the trophy will unlock.
To get enchantment points you need to gain enough exp to advance to the next level or by salvaging a currently enchanted weapon.
You can enchant Armor, Melee Weapons and Ranged Weapons. You can enchant your item in the inventory menu by pressing then picking your enchantment and pressing to apply it, different enchantments will require different enchantment points needed to reach tier 3, once you have upgraded an item to tier 3 the trophy will unlock.
A Friend In Need Use artifacts to summon the Wolf, Llama and Iron Golem allies at least once each. |
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The 3 artifacts required for this trophy can be dropped from mobs or bought from the merchant trader if you are lucky with RNG. You can see what items will drop when picking the level you want to play on on its information page.
The 3 artifacts needed are:
Once you have the artifacts you can use them like any other artifact by placing it into your hot-bar and then activating it. The below video is for visual reference if you need it.
The 3 artifacts needed are:
- Wonderful Wheat - This spawns the Llama and is an common drop while playing on Default.
- Tasty Bone - This spawns the Wolf and is an uncommon drop while playing on Default.
- Golem Kit - This only spawns on Apocalypse difficulty on Hidden Level and Pumpkin Pastures however there have been reports of players getting it from the Wandering Trader as well.